I asked Jonny and Chloe:
- My map is supposed to be taking place a sunset, on my mood board I have found several pictures of sunsets where the sky looks orange with hints of purple, I really like this and decided to try and use a similar sky in my level, do you think I have done this well and do you think it makes it look like my levels taking place at sunset? If no why and what do you suggest I do to change this?
- Do you think I have lit my buildings well, I made them fairly bright so that the player cam see where they are going, do you think I should make make them brighter/darker of just leave them alone?
- I
tried to make my overall level as bright as possible considering that its
set a sunset, do you think I got the overall brightness of my level right
or do you think that I should adjust the brightness to make it
brighter/darker?
Chloe responded:
1 – I’ve looked at both your sunset mood boards and the
lighting within your map, and you can defiantly tell that you’ve took
inspiration from your Pinterets boards. I like that instead of sticking to the
basic day or night theme, you’ve changed it up a bit by making the lighting in
your map ‘dusk’ based. I like the use of pinks and oranges; it makes the map
very memorable.
2 – The buildings that you have lit look okay to me, I
wouldn’t change the setting of them.
3 – Because your level is meant to be played during ‘sunset’
lighting hours, I think that it might look cool if you toned the brightness
down just the tiniest bit. Maybe there is an option in Unreal where you can
move the sun, so that way you can move it right to the boarder, giving off
longer ‘dusk like’ shadowing.
Jonny responded:
1. Looking at your mood board and then at your map, it
certainly looks similar to your moodboard and they intertwine nicely. The
lighting effect on your map is actually beautiful, it gives it a cold look,
like you're actually at the peak of a mountain and this is great for
atmosphere.
2. The brightness in the buildings is good as this allows
players to see interiors instead of just a dark/black shadow on the walls. This
is more visually pleasing to players and encourages them to explore the
interiors instead of quickly looking in and then running past.
3. Looking at your map, you've nailed the brightness, it
genuinely feels and looks like you're on top of a mountain and the sky looks
wonderful! Don't adjust it. Don't try and fix what isn't broken.
Good job.
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