These are the questions that I asked Lewis and Leon:
I am going to set my map in a steampunk western themed
world, at the moment I am working on a block out of two western villages set on
two cliff tops that are connected by a wooden bridge.
- I
set my level on two opposing clifftops as I think it is a very interesting
setting, its not something that you would really see in the old west, I
thought that it would be a very flexible environment in that if I wanted
to expand my level I could still simply add more content down the cliff.
What I want to know is do you like the setting that I have gone with
for my level or is it simply not that appealing to you? If so what
sort of setting would you suggest that I use instead?
- Right
now my block out is completely however I was thinking that I would have
both towns going on a small upward slope or even steps until the player
reaches the main part of the town where it would then flatten out.
Again what are your thoughts on this idea? Do you think I
should go ahead with this idea? I also had the idea of make the
opposing cliffs and towns look identical making it like a cool freaky
landmark, I also think that this would also be perfect for a capture the
flag match, do you prefer this idea or do you think that I should stick
with my first one? Is there anything that you would suggest I do to
make these ideas better?
- Since
my map is set in towns I have the idea of have buildings and shops in the
towns that will serve a specific purpose. For example I would have
gun store where the player would collect guns and ammo, a food store where
players could collect health packs, a clock tower at the top of both towns
which could be used for flags if I were to create a CTF map. What do
you think of this idea? Do you think that I should stick to this idea or
should I implement it in a different way or maybe even not at all and just
scatter weapons, ammo, health, etc. randomly across my map?
Lewis responded:
I like the idea of your setting i just dont think it looks
like that, i think it look more like a fantasy skyrim typed town at the moment.
I would also change some of the smaller buildings because they look too copy
and pasted the player may not know where they are in the level if most of it
looks the same.
I think the bridge between the two clifftops would be a good idea especially if it is a capture game this would add a good choke point where they wont want to cross the bridge because they think they will get killed but also they know they have too to go and retrieve the flag. Also i think you should change one of the clifftop bases or at least have one lit a different colour so they player knows exactly where to go.
I think it would be a good idea to have the health and gun shops but only if there are a couple of them scatterered around the map you dont want one player taking all of the health and armor in one pass pickups should be used to encourage the player to move around your map more.
Leon responded:
Your level seems to be coming along nicely. It is not
entirely clear at the monent what your buildings are supposed to be as they all
kind of look the same. It will probably look a lot better once you have
expanded it. The clifftop idea good be a good one, time will tell until the map
is completely finished.
The town would probably look better on a slope as it is too
flat at the moment so a slope would probably make gameplay a bit more
interesting. The town will look better if you did add some sort of landmark as
the buildings at the moment are very similar to each other which could be
confusing to the player. Having opposite cliffs and towns would probably be a
good idea when thinking about a capture the flag map.
I really like your ideas on where to place your pickups such
as a gunstore and foodstore, never thought of this myself! Having a clocktower
to place your flags is similar to what I was thinking to do with the churches
placed on the opposite sides of my own level.
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