Monday, 7 December 2015

Peer Review 2

I will now be doing a peer review based on the gameplay of my level.  I will be asking my peers Chloe and Jonny for feedback on the gameplay of my map.  I asked Chloe and Jonny:

  1. Currently I am making my map a capture the flag match with flags being hidden in the two opposing towns, do you think that a CTF  map would work well in my level or do you think that it is too big?  I have considered doing a deathmatch or a team deathmatch, do you think that I should ditch my CTF concept and focus on a deathmatch/teamdeathmatch?
  2. Do you think that I have placed enough pick ups in my map and do you think I've scattered them well?  Are they too hard to find in the huts? Should I move them?
  3. What do you think of the flow of my map?  I've added several landmarks like a tower, a saloon, a ranch and jail son that the players wont get lost, do you think that these help the player navigate the map or do you find that its easy to get lost?

Chloe responded:

1 – I really like the idea of you turning your map into either DM or TDM map. If you mirrored your map, you could keep it as a CTF and have a flagpole standing at the top of each clock tower. Or if you opt for either DM or TDM, you could have two separate bases. If I was to give you my honest opinion, I do prefer TDM or DM over CTF.

2 – From what I can tell you have placed the correct amount of pickups. I like the way you have put them inside of the huts because this means that players will take their time to venture around your map, and eventually remember where the best spot is to retrieve weapons.

3 – Because the tower is obviously the largest building in the map, this will give the players a good sense of where they are and what direction they are going in. Maybe you could have a giant centrepiece right in the centre of the map, so that way players know what way to go whilst trying to get to the opposing side (That is if you decide to mirror your map). 


Jonny responded:
1. DO NOT ditch the CTF game mode. I repeat, DO NOT ditch the CTF game mode. Capture the flag is an engaging game mode which encourages players to interact as you race towards the enemy base, this improves gameplay massively as there is always something to rush toward instead of just sitting in the middle waiting for an enemy to pop round the corner. Map size doesn't really matter as long as its near enough symmetrical to make it fair for both teams. I think your map is a good size as it is at the moment.

2.Pick ups shouldn't be something you just happen to come across, it's a really smart idea that you've hidden the pickups within huts as this encourages players to conserve ammo and hunt for their next weapon or ammo. Good job on that.


3. The flow of your map is fine, playing your map everything felt smooth and it was easy enough to get around. Adding in land marks is the best idea (apart from lighting) to aid in player navigation, this gives the player an idea of where they are just by looking at certain things, such as your tower.

No comments:

Post a Comment