I will now be doing a peer review based on the gameplay of
my level. I will be asking my peers
Chloe and Jonny for feedback on the gameplay of my map. I asked Chloe and Jonny:
- Currently
I am making my map a capture the flag match with flags being hidden in the
two opposing towns, do you think that a CTF map would work well in
my level or do you think that it is too big? I have considered doing
a deathmatch or a team deathmatch, do you think that I should ditch my CTF
concept and focus on a deathmatch/teamdeathmatch?
- Do
you think that I have placed enough pick ups in my map and do you think
I've scattered them well? Are they too hard to find in the huts?
Should I move them?
- What
do you think of the flow of my map? I've added several landmarks
like a tower, a saloon, a ranch and jail son that the players wont get
lost, do you think that these help the player navigate the map or do you
find that its easy to get lost?
Chloe responded:
1 – I really like the idea of you turning your map into
either DM or TDM map. If you mirrored your map, you could keep it as a CTF and
have a flagpole standing at the top of each clock tower. Or if you opt for
either DM or TDM, you could have two separate bases. If I was to give you my
honest opinion, I do prefer TDM or DM over CTF.
2 – From what I can tell you have placed the correct amount
of pickups. I like the way you have put them inside of the huts because this
means that players will take their time to venture around your map, and
eventually remember where the best spot is to retrieve weapons.
3 – Because the tower is obviously the largest building in
the map, this will give the players a good sense of where they are and what
direction they are going in. Maybe you could have a giant centrepiece right in
the centre of the map, so that way players know what way to go whilst trying to
get to the opposing side (That is if you decide to mirror your map).
Jonny responded:
1. DO NOT ditch the CTF game mode. I repeat, DO NOT ditch
the CTF game mode. Capture the flag is an engaging game mode which encourages
players to interact as you race towards the enemy base, this improves gameplay
massively as there is always something to rush toward instead of just sitting
in the middle waiting for an enemy to pop round the corner. Map size doesn't
really matter as long as its near enough symmetrical to make it fair for both
teams. I think your map is a good size as it is at the moment.
2.Pick ups shouldn't be something you just happen to come
across, it's a really smart idea that you've hidden the pickups within huts as
this encourages players to conserve ammo and hunt for their next weapon or
ammo. Good job on that.
3. The flow of your map is fine, playing your map everything
felt smooth and it was easy enough to get around. Adding in land marks is the
best idea (apart from lighting) to aid in player navigation, this gives the
player an idea of where they are just by looking at certain things, such as
your tower.
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